An animated analog ticking clock which uses the current system time to keep the clock current.
This project illustrates how simple concepts build on top of each other to build something useful, such as a clock. It also illustrates simple animation and a range of various commands, including using Logo to interact with system resources such as the built-in clock.
TO SECHAND :ERASE :ANGLE ; -- ; Set the angle for the hand and erase if TRUE, otherwise ; draw the second hand at the specified angle. ; -- SETHEADING :ANGLE SETPC "DARKRED IF :ERASE THEN SETPC "WHITE SETWIDTH 3 PD FD 120 BK 120 END TO RUNCLOCK ; -- ; Initialize clock variables, draw the clock, and update it every ; second. If the user presses "Q" then quit. ; -- ; Initialize vars MAKE "LASTTIME TIME MAKE "HOURANGLE 0 MAKE "MINANGLE 0 MAKE "SECANGLE 0 ; Draw clock without hands & instruct the user how to quit CLEARTEXT CLOCKFACE CLOCKNUMBERS HIDETURTLE PRINT "|To quit the Ticking Clock, press 'Q'...| ; *** Main loop *** LABEL "CLOCKTICK ; See if the user wants to quit MAKE "NEXTKEY KEY IF NEXTKEY < 0 THEN GO "SKIPQUITCHECK IF (CHAR NEXTKEY) = "Q THEN GO "QUITNOW IF (CHAR NEXTKEY) = "|q| THEN GO "QUITNOW ; Update clock if a second has passed LABEL "SKIPQUITCHECK MAKE "NEWTIME TIME IF (NEWTIME <> LASTTIME) THEN CLOCK IF (NEWTIME <> LASTTIME) THEN MAKE "LASTTIME TIME WAIT 50 GO "CLOCKTICK ; *** End of Main Loop *** LABEL "QUITNOW PRINT "|Thanks for stopping bye!| END TO CLOCK ; -- ; Draw the hands of the clock in the correct location ; based on the current hour, minute, and second of the ; system time. ; -- ; Erase all the old hands first BIGHAND TRUE MINANGLE ; erase old hand SECHAND TRUE SECANGLE SMALLHAND TRUE HOURANGLE ; Update angles for each hand MAKE "MINANGLE (360 / 60) * (ITEM 2 TIME) MAKE "HOURANGLE (360 / 12) * ((REMAINDER FIRST TIME 12) + ((ITEM 2 TIME) / 60)) MAKE "SECANGLE (360 / 60) * (ITEM 3 TIME) ; Draw each hand at the calculated angle BIGHAND FALSE MINANGLE ; Draw hour hand 1st in case small hand overlaps SMALLHAND FALSE HOURANGLE ; Draw minute hand next SECHAND FALSE SECANGLE ; Draw second hand last ; Make a clock tick sound PLAY [V50 I37 O4 64E] END TO CLOCKFACE ; -- ; Draw the circle and minute/hour markers ; -- DRAW SETWIDTH 10 STAMPOVAL 180 180 SETWIDTH 5 REPEAT 60 [PU FD 180 PD BK 10 PU BK 170 RT 360 / 60] SETWIDTH 10 REPEAT 12 [PU FD 180 PD BK 20 PU BK 180 - 20 RT 360 / 12] END TO SMALLHAND :ERASE :ANGLE ; -- ; Draw the hour hand (small hand), and erase if TRUE. ; -- SETHEADING :ANGLE SETPC "DARKGREEN IF :ERASE THEN SETPC "WHITE SETWIDTH 10 PD FD 75 FOR "W 10 1 [SETWIDTH :W FD 2] PU BK 95 END TO CLOCKNUMBERS ; -- ; Evenly space the numbers 1 thru 12 around the clock face ; -- PU HOME FOR "CLOCKNUM 1 12 [PU RT (360 / 12) FD 140 CENTERTT :CLOCKNUM PU BK 140] END TO CENTERTT :MSG ; -- ; For Arial Baltic, the ratio of the font ; is 2:1 for height:width. Then 50% more ; must be added to account for the spacing ; added around each letter. This is does ; not work for all letters, but is consistent ; for digits. ; -- SETFONT [ARIAL BALTIC] 20 1 MAKE "FONTSIZE FIRST BUTFIRST FONT MAKE "HSTEPS FONTSIZE * 1.5 MAKE "WSTEPS (FONTSIZE / 2) * 1.5 ; Get original coordinates MAKE "ORIGXY GETXY ; Adjust upper-left of text by half the ; calculated height and width of the text PU SETX XCOR - (WSTEPS * (COUNT :MSG)) / 2 SETY YCOR + (HSTEPS / 2) ; Write message and return turtle to the ; origina xy location. PD TT MSG PU SETXY ORIGXY PD END TO BIGHAND :ERASE :ANGLE ; -- ; Draw the minute hand (big hand) for the clock and ; erase if TRUE. The hand is drawn at the specified ; angle. ; -- SETHEADING :ANGLE SETPC "DARKBLUE IF :ERASE THEN SETPC "WHITE SETWIDTH 10 PD FD 100 FOR "W 10 1 [SETWIDTH :W FD 2] PU BK 120 END TO AUTHORINFO CT PRINT "|Written by : Bill Russell for my son Brady | PRINT "|Purpose : To illustrate how simple concepts build| PRINT "| on top of each other to build something| PRINT "| useful, such as a clock. | PRINT "|Date : 11/28/06 | PRINT "|Email : firstname.lastname@example.org | END TO INTRO DRAW CT PRINT "|Welcome to the Ticking Clock demonstration! | PRINT "|Type 'RUNCLOCK' to start or 'AUTHORINFO' to | PRINT "|learn about the author. | END INTRO
- Procedure: INTRO, RUNCLOCK, AUTHORINFO
- Description: An analog clock
- Level: Advanced
- Tags: Clock, TIME, Animation