Welcome to the
spring issue of Turtle Talk, the
quarterly
Logo newsletter from Terrapin Software.
Use Bee-Bot to Teach Across the Curriculum |
Terrapin announces the publication of
Bee-Bot Lessons, a collection
of 100
lesson plans for using Bee-Bot as a teaching
tool.
Bee-Bot
Lessons
was developed by Cristy McBee (no
kidding!), a kindergarten teacher in a
technology rich laboratory classroom in Rock
Springs, WY. Each has been tested and refined
by the author and her district colleagues.
Bee-Bot Lessons target
pre-K to 2nd
grade and cover 10 subject areas
including math, science, social studies,
reading, and art. Each lesson states its
objective, provides implementation
instructions, and suggests adaptations for
both struggling and advanced students. Each
is mapped to standards
for its subject.
Bee-Bot Lessons includes a CD
of brightly colored images that appeal to
young children. Images are
matched to each lesson and organized into PDF
files that can easily be printed.
In conjunction with
Bee-Bot Lessons, Terrapin is
introducing the
Bee-Bot Card Mat, a 6 by 6 grid with a
clear plastic sheet
on top. Each
square represents one Bee-Bot step. Lift the
plastic sheet, place images from
Bee-Bot
Lessons
on the grid, and
lower the plastic sheet to lock them in
place. With the grid as a guide, students use
Bee-Bot to explore the subject or task
represented by the images. The combination of
Bee-Bot Lessons and
Bee-Bot
Card Mat
provides
a powerful teaching environment for using
Bee-Bot in the classroom.
Check out the Bee-Bot Lessons and Card Mat...
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Ball State Course Empowers Teachers with Logo |
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Prof. Kathryn Shafer uses
Terrapin
Logo
with preservice teachers at Ball
State University in Muncie, IN. Logo is used
to teach about polygons, the
Pythagorean theorem, and trigonometry. Each
student completes a project to demonstrate
their mastery of both the math and Logo.
This year students created cityscapes, such
as the one illustrated here, and recorded the
drawing
process so you can
watch
the city being built
.
Prof. Shafer believes the use of Logo pushes
students toward a deeper understanding of
math concepts and reveals the overarching
structure of mathematics. "Use of Logo helps
them see that testing, conjecturing,
hypothesizing, deducting, proving,
symbolizing and computing constitute the
objectives of mathematics education," she
stated, "and prepares them to use a Logo
environment with their own future students to
impart the same knowledge."
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Practice Physics with the Logo Cannon |
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Logo
Project Ideas
, a section
of the Terrapin
web site where Logo users post projects,
offers interesting examples of how Logo is
used. A recent posting by R.J., a
home-schooled student in New Mexico
and ardent Logo programmer, is a Logo game
that illustrates principles of physics.
The Canon-shot project
simulates shooting a
cannon at a target on the other side of a
hill. The cannon angle and
power must be set before a shot is fired. Wind
speeds vary between shots so settings must be
adjusted to compensate. Download
Cannon-shot and run it in Terrapin Logo to
see how many shots it takes to hit the
target. Examine the program for ideas for
projects of your own.
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Allison, a student at Urbana Elementary
School in
Frederick, MD, interviews her
teacher, Mr. Esko, about using
Terrapin
Logo
at the
school and shows her classmates' Logo
projects in this
SchoolTube
video
.
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"Seymour Papert really understood
how to
create a
program that teaches kids to think. Logo
inspires my
students to think and problem
solve."
Nancy March, teacher
Yarmouth, ME Elementary School
Terrapin has a few copies available
of Mindstorms, the
book by Seymour Papert which introduced Logo
and the Logo philosophy.
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