Welcome to the
winter issue of Turtle Talk,
the
Logo newsletter from Terrapin Software.
Problem Solving with Bee-Bot |
Problem-Solving
with Bee-Bot
is
a new
curriculum that utilizes the fun and durable
Bee-Bot
robot to teach problem-solving and
critical thinking skills to elementary school
students. Through a series of sequential
challenges, students learn to direct Bee-Bot
on increasingly complicated routes and
develop an understanding of programming,
prediction, self-evaluation, and mapping
in the process. Combining student motivation
to use Bee-Bot with
Problem-Solving
with
Bee-Bot
structures
learning and
uses robot technology to develop
vital skills for student success.
Problem-Solving with Bee-Bot
combines
a teacher manual with 150 student challenges
on CD. Challenges
are self-contained on one page to be easily
printed and distributed to students. Each
challenge includes
the objective and instructions.
Challenges are organized by type and level of
difficulty, so teachers can match challenges
to student experience and ability.
Lester
Carr
, a 40-year public school veteran,
drew on broad experience introducing
technology into the classroom to develop
Problem-Solving with Bee-Bot.
Bee-Bot's
simplicity and ease and use inspired
challenges that put
the excitement and learning potential of
robot technology into the hands of elementary
school students.
Learn more about Problem-Solving with Bee-Bot...
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Girls Embrace Robotics at Branksome Hall |
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Branksome Hall
, an IB World School for girls
in Toronto, Ontario, Canada, has implemented a
robotics program from kindergarten through
Grade 6 to teach problem-solving, math and
programming, an understanding of angles,
estimation skills, and cooperation. Bee-Bots,
Pro-Bots and associated
mats and programs are an integral part of
Branksome Hall's robotics program.
Junior and senior kindergartners love
Bee-Bot
and learn to move the robot from one location
to another, using the forward and turn
commands. From Grades 1-3, Branksome Hall
girls learn how to make Bee-Bot move to
two or more locations and more complicated
programming as well as using Focus on Bee-Bot
software on the computer. From
Grades 4-6, Branksome girls use Pro-Bot, the
Route
Mat
and
Logo
software
to learn more
sophisticated programming.
"I find it interesting to listen to
the conversations as the girls try to
complete a task," says
Cathy
Russell
, Head of
the Junior Division and Integrated Technology
Coordinator. "Often the learning process is
more important than the completion of the task."
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30 Years of Logo |
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This year Terrapin celebrates the 30th
anniversary of
the publication of
Terrapin
Logo
. Originally developed for the
Apple II based on research at the
Massachusetts Institute of Technology,
Terrapin Logo has evolved through many
different versions across a
variety of hardware platforms. Today's
Terrapin Logo embodies the original Logo
philosophy while extending Logo's
capabilities in ways unimagined 30 years ago.
The
Journal
for Computing Teachers
recently
published "
30
Years of Logo
," written by
Terrapin president Bill Glass, who is
pictured at the right. The article
outlines Logo's origin and philosophy and
traces Logo's
history and evolution.
In honor of the anniversary, Terrapin is
collecting stories about encounters with
Logo. Whether it was 30 years ago or
yesterday, in the classroom or at home, as a
student or teacher,
tell
us
when you first
used Logo and what impact it had on you. We
will compile the responses into a journal
of
30 years of personal experiences with Logo.
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Read the independent review of
Crystal
Rain Forest
, the Logo adventure game,
on
Mr.
Bill's Adventureland
and get a coupon
code for a 40% discount on the
single-user version. Save the rain forest
and learn Logo at the same time!
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Terrapin Logo is Windows 7
compatible!
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