Terrapin Resources
Getting Started

How do you get started learning to code in Logo?

If you or your school has a license to use Logo, you have access to two valuable books. They are digital books because you read and refer to them online, in a browser.



Logo Works: Lessons in Logo
As its name suggests, Logo Works: Lessons in Logo is a step-by-step tutorial to help you learn to code in Logo. It teaches you the most common graphics commands so you can draw with the Logo turtle. You also learn to create new commands and use variables. View the Table of Contents





101+ Ideas for Logo
This book doesn’t teach you how to program in Logo. Instead, it gives you ideas for projects to try using Logo. There are five levels of difficulty, so starting at Level 1 is a good idea. The ideas cover projects that use the turtle, numbers, words and lists, multiple turtles and shapes, and music. View the Table of Contents







Turtle Tuesdays
Another way to practice your Logo skills is to try our weekly Logo challenge. Every Tuesday, Terrapin presents you with a coding challenge to solve. Some are designed for beginners and others are more difficult. You can find the current Turtle Tuesday challenges as well as all previous ones on our website. Solutions to each challenge are available the following week. If you weren’t able to figure out the challenge during the week, take a look at the solution and see if you can see how it works.

Some challenges can also be done using Kinderlogo as well as Pro-Bot, and InO-Bot robots.

Check out the Turtle Tuesday challenges.

As you start learn Logo, use this Logo Learning Center for help in using the commands.